Omnira
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Campaign · 3D

Halcyon Audio

Abstract 3D visuals that make headphones feel like sound, not hardware.

  • Role3D & art direction
  • Year2025
  • Result4.1M views

The problem

Halcyon makes beautiful headphones, and every competitor shows beautiful headphones. For their noise-cancelling launch they wanted to show the feeling instead: silence, depth and texture.

I created a series of abstract 3D loops, one for each sound profile, that ran as social films, store screens and the packaging insert.

Outcomes

4.1M views

Across the launch films.

Sold out in 3 days

First production batch.

120 stores

Loops ran on in-store screens.

6 sound profiles

Each with its own form and colour.

What I did

  • Concept
  • 3D modelling
  • Look development
  • Animation
  • Social cut-downs
  • Packaging insert

Project facts

Client
Halcyon Audio
Tools
Blender, Houdini, Octane
Duration
8 weeks
Deliverables
6 loops, 30 stills
People paused their scrolling for our ads. In consumer tech, that's the whole game.
Sofia LindgrenBrand director, Halcyon
Omnira

30 ready-made demos

View all demos